En bref
- CVE-2026-25546 est une vulnérabilité ÉLEVÉE (CVSS 7.8) touchant godot mcp (coding-solo), @coding-solo/godot-mcp.
- Probabilité d'exploitation dans les 30 prochains jours (EPSS) : 0.95%, plus élevée que 61.5% des vulnérabilités.
- Correctif : mettre à jour vers 0.1.1 ou plus récent.
Description
Impact
A Command Injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process.
This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others.
Patches
Fixed in version 0.1.1 by switching from exec() to execFile(), which does not invoke a shell.
Workarounds
None. Users should upgrade immediately.
Resources
NVD description
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
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