| Package | Affected versions | Patched versions |
|---|---|---|
| openttd | = 0.1.1= 0.1.2= 0.1.3= 0.1.4= 0.2.0= 0.2.1= 0.3.0= 0.3.1= 0.3.2= 0.3.2.1= 0.3.3= 0.3.4= 0.3.5= 0.3.6= 0.3.7= 0.4.0= 0.4.0.1= 0.4.5= 0.4.6= 0.4.7= 0.4.8= 0.5.0= 0.5.1= 0.5.2= 0.5.3= 0.6.0= 0.6.1= 0.6.2= 0.6.3= 0.7.0= 0.7.1= 0.7.2= 0.7.3= 0.7.4= 0.7.5= 1.0.0= 1.0.1= 1.0.2= 1.0.3 |
The NetworkSyncCommandQueue function in network/network_command.cpp in OpenTTD before 1.0.3 does not properly clear a pointer in a linked list, which allows remote attackers to cause a denial of service (infinite loop and CPU consumption) via a crafted request, related to the client command queue.
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