| パッケージ | 影響を受けるバージョン | 修正済みバージョン |
|---|---|---|
| godot mcp | < 0.1.1 | 0.1.1 |
| @coding-solo/godot-mcp | < 0.1.1 | 0.1.1 |
A Command Injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process.
This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others.
Fixed in version 0.1.1 by switching from exec() to execFile(), which does not invoke a shell.
None. Users should upgrade immediately.
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